Perception-driven Graphics
At the core of most graphics rendering systems lies the question of how to turn a description of an n-dimensional model into a representation that can be presented visually to an observer. Hereby, the primary subject is the most essential perceptual channel, human vision. The goal of this workshop is to gain a better understanding of the various techniques and systems that exploit limitations or address the potential of the human visual system to create a more intense or comprehensible visual experience in Extended Reality (XR), encompassing Virtual, Augmented, and Mixed Reality (VR/AR/MR).
This workshop aims to bring together a group of experts to discuss perceptual findings, identify challenges, and present the latest research in the field of perception-driven rendering and perceptual displays. The gained knowledge, for example on display technologies, new interactive rendering techniques, eye tracking systems, and how to optimize the aforementioned techniques to be congruent with human capabilities and limitations will provide novel methodologies and systems.
What are we looking for?
For this workshop, we expect researchers to submit early work, such as initial analyses of user studies, perceptual findings, experimental rendering techniques, or sketches for novel devices. Also, position papers that comprise several pages and summarize a range of previous approaches (literature review), perceptual findings, or experiences fall within the scope of the workshop. Papers should be between 2 and 8 pages in length and may cover one or more of the following topics:
- Novel display devices for XR
- Rendering and information visualization methods that exploit perceptual issues
- Gaze-contingent rendering and interaction techniques
- Perception-driven cloud rendering
- Studies that provide insights into perception & cognition models for perceptual and cognitive processes
- Cognitive load management strategies in XR
- Saliency and attention models and findings
- Perception-driven image metrics
- Perceptual issues of image synthesis techniques
- Just noticeable differences, signal thresholds, and biases
- Validation methodologies, benchmarks, and measurement methods, including eye-tracking
- Novel measurement and processing techniques such as autorefractors or wavefront sensing
- Experimental designs and techniques for conducting user studies
- Interoperability challenges in XR graphics
- Perceptually optimized compression techniques
- Systems, findings, and general issues related to:
- Depth-of-Field
- Vergence-accommodation conflict ○ Stereo disparity manipulation
- Wide Field-of-View
Papers will go through a double review process (minimum 2 reviews each) supported by the program committe